fredag 28. mars 2014

Where did we come from. Speed Paint

Well hello, there haven't really been all that much documenting from me lately.
The simple explanation is that i haven't really been able to draw all that much lately due to other things.
But hey, that doesn't mean that i don't have anything to show you today.


This was an amusing project to work with because i got to re-visit characters i haven't worked with in a while.
To the left is the character of a friend of mine named Nekito.
And to the right is my character Shady.
Shady is one of my oldest characters and in the event of this image i re-designed him completely.


Here is his old design template.

Re-designing Shady was the biggest challenge of this image considering i started it without any idea of what his appearance would be.

But then without any more chit chat, here is the speed paint video.





onsdag 19. februar 2014

Crime and Punishment [Re-make]


Well hello again.
This time i am going to talk about (And show you) my re-make of a previous animation project called Crime and Punishment.
The previous version of this project can be found written in Norwegian further back in my log with the title Tsumi no Batsu, which is the Japanese title of this project (And the song used).

So, the idea of doing a remake of this project had been floating around in my brain for quite a while, when suddenly, i got an opportunity to make my wish reality.
In our media classes we got a music video assignment.
We could basically use any method we found appealing to make a music video, our teachers would focus on the story the video told, timing while editing and basically what we could do with this project.
We had a tight deadline that was originally set a week after project start, but halfway through our teachers realized that if they wanted decent products from us, we needed a little more time, so they gave us another week.
Seems simple enough right?
While the extreme majority of our class chose to use the traditional medium for music videos, a camera, i chose to use animation, or half animation as i would call it.
My video has little to no fluent animation, just bits and pieces that show movement, but it was crucial for the progress of my project if i wished to complete it and i would say that it still carry's a message despite the lack of movement.


So, two weeks of intense working, a lot of swearing and little sleep, i completed my project.
I was surprised myself as i had originally set myself for the limit of working until i hit the 01.55 minute mark, but stubborn as i was, i kept on going until i completed the whole thing.

Well, i seem to have written a lot now, so i can show you a few screen caps from my file folder from the project.
This will contain of my favorite outlines and some of the animation frames that came to be my favorites











These are direct screen shots taken during production, meaning that they are captured straight of the drawing program i used.

Now for some of the colored files that were used in the finished animation.









Needles to say as you see some of the images, this animation will contain some blood, self harm and, well, things that aren't usually seen in everyday life i guess.

And before i go to the video itself, i would just like to say the same as i said to my class as i presented the video to them.
This is a rather personal project that means a lot to me. Enjoy the video.


The project was fun, even tough those whose ears were victim to my swearing would think otherwise.

Thank you and see you next time.

søndag 26. januar 2014

THE END.







THE END is the first No-Line image i have done in a while.
Also the first drawing of a human i have done in a while.
So, two things i haven't done for a while smashed into one image.
I don't want to mention anything about the background for the image, i am putting it here to document my progress in art and the creation of a new image.



















Here are the two screenshots i did during the making of the image, showing progression in shading and how the image slowly became more and more alive. 




The video does unfortunately have poor quality as my screen recorder is most likely not calibrated correctly.


The finished image:










torsdag 23. januar 2014

Red Room.


Well hey there, the last time you heard from me i was speaking about Voodoo Dolls And A Game Plan.
The project itself has been put on a slight hold for further development of characters, plot line and environment and will hopefully be re-started shortly.

In the mean time i am working on a No-Line image (A image without any black out lines to define environments or characters) that my girlfriend inspired me to create.

The mental image of this was quite different for both of us when she told me about the idea.
Her original idea was a clothesline with dead rats hanging from pegs in the foreground and Polaroid images decorating a wall in the background.
Mine was a slightly altered version.
A clothesline in the foreground with rats hanging from pegs.
Further and further into the background you have several clothing lines with Polaroid images hanging to dry from pegs, much similar to the processing of Polaroids in a red room.

Here you have the first hand digital sketch. The original first sketch was done in a haze at 3 in the morning and is not making much sense i'm afraid.



The progress made from the after sketch isn't too much of a significance but it is enough to show a result. 


I see a lot of changes i have to do already.
The first thing that stands out is that the Polaroids that i have vaguely formed in the background need to be lager than they currently are, not much of a problem, but enough to annoy me every time i look at the image.

Second i will have to work out where the light is coming from, have individual traits for each rat and continue shading.
The last matter i will have to address is the lighting of the room itself, considering that i wish to have it as similar to a red room as possible.

So, i have a lot of work to do.

fredag 10. januar 2014

Voodoo Dolls And A Game Plan. [Animation idea]

I am going to take this in English as most of the project information is written in that language and as i aim to reach out to a more international audience, and with that said:
Hi.

Allow me to tell you about the newly born project of Voodoo Dolls And A Game Plan.
The project was put into thought and development on 07.01.14 and was mainly music inspired.
The two songs that was the source of my inspiration was from a band named Ghost Town:
Voodoo:
http://www.youtube.com/watch?v=l_rTUrFmkYA
Tentacles:
http://www.youtube.com/watch?v=TkNrPyFFhYM

The project itself is still in its extremely early levels of production and i only have a few panels mapped out, a simple storyboard and a written storyboard of the same scene.
Therefore i will not publish any of the project content at this point as i expect to do changes or start completely from scratch again.
What i can publish this far though are the rough character references.







The only character here that is "New" In any sense must be Olly that i created on the same day of project start-up because i needed a male counterpart to the duo of  Liv and Isel.
The creation of Olly also gave me an opportunity of playing with fur coloration and markings as well as creating an Antagonist for the still in development plot.

Environment development:
The environment so far for the plot will me modern day.
Developing this will be a challenge because i have never really taken the time to create environments as the backgrounds of my works are usually abstract and/or dark. This will on the bright side give me training in creating rooms, streets and other every-day environments that have fallen out of focus in my day to day works.

At this time of the project there isn't really much more to say about it other than that i'm trying to steadily progress, both on character and plot development.
  

fredag 11. oktober 2013

Do it!


Ja, da va man vell tilbake til blogging og dokumentering av arbeid antar eg. 
Bilde eg i dag velge å dokumentere e et bilde eg gjorde ferdi forleden-dag kor eg fokuserte på å jobbe direkte fra skisse stadie og etter kvert jobbe me enkel lys setting og tekstura.

Måle me dettan bilde va å gjøre meg stødigare på tegning uten ei grunnskissa, anatomi arbeid, hender, lys og skygge og tekstura, samt rom bygganes virkemidla.
Arbeids tia va fordelt over to daga og til sammen la eg to til tre timers arbeid inn i dettan bilde samt en kop kakao. 
   

Man ser på linjen at det e ei skisse, men at den e blid rydda opp i og kan brukes som basis linje for bilde.

For å vise prosessen så lagde eg en video, desverre blei mange av video filan ødelakt før eg fikk brukt dem, men det som va igjen kunne vertfall brukes.
... Som eg ikke klare å få lakt inn hær akkuratt no...




(Videoen har redusert kvalitet, men det får man vell bare leve me...)

Kan man ikke legge den fra youtube så laste man den opp sjøl, så får man se kordan det går!

Ferdi me den saken!

Så ja.
Eg va veldi usikker under heile prosessen me linjering, rett og slett fordi eg ikke hadde retnings linje som man har når man jobbe me skisse for så å linjere, men eg e veldi fornøyd me det ferdige bilde.
Prosessen me farge blei ikke dokumentert i videoen på grunn av ødelakte file, det samme gjelt det meste av skygge og lys setting. I bynnelsen så prøvde eg meg på farge me en metode som kan ligne på vannmaling, men eg la det raskt bort og jobba heller på måten eg vaneligvis bruke som e en hard brush og faste farge.
Skyggelegging og lys setting va det mest underholdanes i dettan bilde, grunnen til det e at når du kommer så langt så bynne du å se kor mye liv du kan sette inn i et bilde me veldi få virkemidla.
Kordan enkle skygga kan forandre kordan du ser heile bilde og kordan lys setting kan framheve enkelte ting som ikke va så syneligt orginalt.
Det siste eg gjorde va å legge til tekstura.
Tekstur bruk e nåkka eg nyrligt har bynt me og eg lære stadi nye ting og nye metoda å bruke tekstura på.
Grunnen til at eg bruke tekstura e for å få mer liv i bilde og lage en slaks rom følelse, eg bruke det også for å legge følelse i bilde.

Vell, eg antar det e nokk om og men angående bilde, la oss se på skjønnheita skal vi?




Ha en fin dag videre!


















fredag 11. januar 2013

Tsumi to Batsu [Fullført]

"Oppgave: Lag en animasjons video med plott fra tegneserie Living Lies (Egen tegneserie). Med Vocaloid's Crime and Punishment (Tsumi to Batsu) som lydspor.

Mål: Fullføre video med syneligt plott fra Living Lies. "


Det var gårsdagens inleggs mål, de er nå fullført.

Etter fem dagers jobbing er videoen endelig ferdi:



Jeg var veldig glad for å fullføre prosjektet, men det var også en glede å jobbe med.
Dette er en av de få Animasjons videoene jeg har fullført, det var og en av videoene jeg hadda full inspirasjon til å jobbe med.

Jeg holdt stilen enkel så det ikke skulle bli for mye arbeid på hvert bilde panel, hadde jeg brukt denne stilen:


(Dance)
hadde tilfellet vert en helt annen og jeg hadde karnsje aldri fullført prosjektet på grunn av over arbeid på hvert panel etter som denne tegnestilen krever mye arbeid fordi den jobbes med på et tegne-lag.

Og det var det var det.